Visuals and synsemic writings for more-than-human scenarios

New exploring agents  for graphic design

Authors

  • Michela Mattei University of Campania "Luigi Vanvitelli" image/svg+xml Author
  • Marzia Micelisopo University of Campania "Luigi Vanvitelli" image/svg+xml Author
  • Chiara Scarpitti University of Campania "Luigi Vanvitelli" image/svg+xml Author
  • Paola Antimina Tuccillo University of Campania "Luigi Vanvitelli" image/svg+xml Author

DOI:

https://doi.org/10.82068/pgjournal.2025.22.41.11

Keywords:

Agency, Complexity, More-than-human, Visual Writings, Digital Narrations

Abstract

his contribution explores the evolution of digital graphic design beyond an anthropocentric perspective by adopting an exploratory approach that can recount silent natural processes and the intricate relationships between humans and non-humans. This evolution is evident in synsemic writing and visualisations that blend images, text, sound and spatial interaction to transform graphic design into a tangible, multisensory experience. With the advent of digital technology, writing loses its linear, alphabetic nature as text becomes hybridised with images, coding and movement. The sequential nature of information gives way to navigation, connections and relationships.

We analyse a series of visual and synsemic writings as interpretative practices that measure and reproduce 

environments, ecosystems and living and non-living subjects, moving from linear to reticular writing. It is no longer just a matter of 'reading' but of 'inhabiting' and, metaphorically, feeling the text and image; experiencing them directly.

Described as a true geological era recognised for its sudden impermanence, the digital era paradoxically enables us to transcend anthropocentric intentions. This is exemplified by the project Designing with More-Than-Humans, which uses advanced technologies to give a voice to seemingly inanimate elements such as rocks and volcanic landscapes in order to promote anti-hierarchical and interspecies ecological awareness.

This approach culminates in the design of a novel human–nature relationship, translating into visual interactions mediated by hybrid technologies and transdisciplinary immersive experiences. Its ultimate aim is to subvert traditional design logics and promote responsible representation of natural ecosystems, revealing the intrinsic interconnectedness of our lives with the non-human.

Author Biographies

  • Michela Mattei, University of Campania "Luigi Vanvitelli"

    Communication designer, expert in communications for the third sector. PhD candindate in Design for Inclusion at the University of Campania "Luigi Vanvitelli" with a research project on the role of design in fighting social fragmentation.

  • Marzia Micelisopo, University of Campania "Luigi Vanvitelli"

    Designer specialized in Product Design and Digital Fabrication. Former fellow researcher for the project " artefatti 3d, interazioni phygital e Piattaforme web per una consapevolezza ecologica profonda”, She is now a PhD candidate in Design for Made in Italy, with a research project on public spaces and cultural heritage.

  • Chiara Scarpitti, University of Campania "Luigi Vanvitelli"

    Designer, PhD, assistant professor at the University of Campania "Vanvitelli," is the author of essays and principal investigator of several funded projects. Her practice-based research is characterized by the speculative hybridization of advanced production processes, digital technologies, and contemporary design philosophies.

  • Paola Antimina Tuccillo, University of Campania "Luigi Vanvitelli"

    Paola A. Tuccillo, graphic designer and founder of the ntdesign studio. She is a senior member of AIAP. She is a lecturer in lettering at the Academy of Fine Arts in Naples. She is a PhD student at the University of Campania "Luigi Vanvitelli" with research on typeface in AR interfaces.

References

Akomolafe, B. (2023). Queste terre selvagge oltre lo steccato. Exòrma.

Bocchi, G., & Ceruti, M. (1985). La sfida della complessità. Feltrinelli.

Bolter, J. D. (2001). Writing space: Computers, hypertext, and the remediation of print. Lawrence Erlbaum.

Bonneuil, C. (2025). The geological turn. In The Anthropocene and the global environmental crisis. Routledge.

Bridle, J. (2018). New dark age: Technology and the end of the future. Verso.

Carrasco, J., Carretero, S., Alarcon, A., & Pascual, J. (2022). Algae, Gobiidae fish and insects that inspire coastal custodian entities: Digital models for a real-virtual space using TouchDesigner. In Proceedings of the eCAADe Conference 2022: Co-creating the Future – Inclusion in and through Design (pp. 361–370). https://doi.org/10.52842/conf.ecaade.2022.1.361

Colson, A., & Gross, E.-C. (2024). The algorithmic art: Exploring the intersection of human imagination and AI technology. Ekphrasis. Images, Cinema, Theory, Media.

Costagliola, G., De Rosa, M., Fuccella, V., & Perna, S. (2017). Visual languages: A graphical review. Information Visualization, 17(4), 335–350. https://doi.org/10.1177/1473871617714520

Cukier, K., & Mayer-Schönberger, V. (2013). Big data: A revolution that will transform how we live, work and think. Houghton Mifflin Harcourt.

Escobar, A., et al. (2021). Pluriverso: Dizionario del post-sviluppo. Orthotes.

Floridi, L. (2015). The onlife manifesto: Being human in a hyperconnected era. Springer.

Franchi, F. (2013). Designing news. Changing the world of editorial and information graphics. Die Gestalten Verlag.

Foucault, M. (2011). Spazi altri. I luoghi delle eterotopie. Mimesis.

Haraway, D. J. (2016). Staying with the trouble: Making kin in the Chthulucene. Duke University Press.

Lussu, G. (1999). La lettera uccide. Stampa Alternativa & Graffiti.

Manovich, L. (2001). The language of new media. MIT Press.

Morton, T. (2021). Ecologia oscura: Logica della coesistenza futura. Luiss University Press.

Naess, A. (2021). Siamo l’aria che respiriamo. Saggi di ecologia profonda. Piano B.

Palmieri, A., & Cirafici, A. (2024). La dismisura nella rappresentazione degli elementi naturali: Dinamiche dell’osservazione tra micro e macro visioni. In F. Bergamo et al. (Eds.), Misura / Dismisura. Proceedings of the 45th International Conference of Representation Disciplines Teachers (pp. 3409–3428). FrancoAngeli. https://doi.org/10.3280/oa-1180-c643

Pan, Z., Pan, H., & Zhang, J. (2024). The application of graphic language personalized emotion in graphic design. Heliyon, 10(9). https://doi.org/10.1016/j.heliyon.2024.e30180

Perondi, L. (2012). Sinsemie. Stampa Alternativa & Graffiti.

Perri, A., Perondi, L., & Capo, D. (2024). Rethinking Unicode: How to digitally encode non-linear written artefacts? A tentative encoding of Codex Mendoza, folio 2r. Conference Grapholinguistics in the 21st Century. (Manuscript under review).

Perri, A., Perondi, L., Capo, D., Arista, R., & Dalai, G. (2024). Alternative graphemics: Aztec writing system as a case study towards an integrated, digitalised model of non-typographic graphemics. Ocula, 24(30), 43–64.

Ranzo, P., & Scarpitti, C. (2024). Per un design more-than-human: La condizione digitale e l’estetica post-antropocentrica. GUD – Genova University Design, 9. Stefano Termanini Editore. https://www.stefanotermaninieditore.it/portale/gud-design-2/gud09-01_2024-iperumano-hyperhuman/

Published

2025-12-01